confused_dev

Hex Ward

An isometric management sim about running an emergency room for witches and wizards. Admit the patients, work out what is wrong with them, staff the bays, and extend the building when the queue outgrows it.

Status
In development, in beta on TestFlight
Players
One
Platforms
iOS, macOS, Windows
Built with
Godot 4.4, hand-made pixel art
Next
A Steam demo

What you do

Patients arrive with symptoms rather than diagnoses, and reading them is the game: the same green pallor means one thing in a cursed farmhand and another in a potions apprentice who has been sampling the stock. You decide who is seen first, which bay they go in, and who is qualified to be standing there when it goes wrong.

The ward keeps running while the game is closed, so you can leave it to tick along and come back to a queue, or sit with it and work every admission by hand. Neither way is the intended way.

Where it stands

Playable start to finish and in beta on TestFlight, with a Steam demo next. The shape of the game is settled; the balance is not.